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I am already hitting the limit of what my CPU can handle. Part of the challenge here also is to find a setup that leaves enough resources so that I can do some actual music production.
![use waves nx in mixdown use waves nx in mixdown](https://mixdown.online/en/wp-content/uploads/2018/10/132-MixYourVocals-COMPRESSION.jpg)
Routing it through another DAW might be too much. In any case, I am close enough to make this really exciting. It could be an issue with menuBUS as well, the multi-channel support is still extremely new (this week?). It seems that the order of the channels that leave Sound Trajectory does not match the order of the channels NX wants to receive. That would be a less than ideal but still functional workaround. I also tried to have Sound Trajectory do the down-mix to 5.1 and then have NX (6->2) further down-mix it to stereo based on the head tracking.
Use waves nx in mixdown update#
It could be that you need to either update NX or menuBUS. Quote from michael on 16 April 2018, 16 h 31 min I set the aux ambisonics output format in ST to 1st order ambiX which is what Waves NX is expecting.Īny ideas on what I am doing wrong? Did somebody get it to work with Waves NX? When NX does the down-mixing, the location information of the audio is off. The four audio channels route audio, however the format that leaves ST does not seem to match the format that Waves NX is expecting. The problem that I am having is that I am not able to get the connection between ST and menuBUS working properly. It usually works like a charm.Ībleton Live -> Loopback -> Sound Trajectory with aux ambisonic output-> menuBUS with Waves NX Ambisonics 4.2 plugin -> System outputĮverything works (almost) fine with one important issue.
Use waves nx in mixdown mac#
menuBUS is a menubar app for the Mac that can take in multi-channel audio input, process it and pipe it through the standard system out on a Mac. ST does not recognize Waves NX as a vst plugin which is why I need to setup an additional plugin host that takes in the output from ST and processes it with Waves NX. I am trying to connect Sound Trajectory to Waves NX so that Waves NX can do all the stereo down-mixing based on the Waves NX head tracking solution. So in Soundminer if you change your A-Order files' ChannelLayout to that, then you’ll get 4 channels into the plugin.Quote from michael on 16 April 2018, 10 h 46 min The Sennheiser plugin Ambeo, advertises it wants its input to be L/R/Ls/Rs. If you don’t you’ll find that from Ls/Rs onwards the channels are shifted down.
![use waves nx in mixdown use waves nx in mixdown](https://img.wavescdn.com/1lib/images/products/hardware/preview/nx-virtual-mix-room-nx-head-tracker.png)
In which case you should always opt to use the x.1 version (so typically 5.1). This would only be an issue if you are using another multichannel plugin after this one. I was hoping I could read the state of the output format dropdown to know the output format, but unfortunately its not exposed. For one it doesn’t advertise it’s channel outputs format. There are a few oddities with the SurroundZone plugin. If I bypassed or removed NX, I would get a 5.1 file So in this example I would have a 4 channel source file going into SurroundZone to make a 6 channel file, feeding into NX which is then outputting two channels. It’ll also do some smarter things with looking at the last plugin to determine the number of channels it should create. V4.5Pro v228 will add more support for printing with the SurroundZone plugin, and doing things like I’ve done in the video(using waves nx to create a binaural mixdown). Then, to ensure the playback engine picks up the change, either hit “return” or toggle off and back onto the record for it to setup all the plugins and output channels. The low down is you want to clear the ChannelLayout field. This will mess up the inputs to the plugin as the video below demonstrates. Soundminer doesn’t know its a b-format file so will probably assume its a L/R/Ls/Rs quad file. The most important thing is the ChannelLayout field.
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You may not want to print the output in Soundminer(or maybe you do!), but i’ve been getting lots of queries about it so thought i’d do a little write up. The SurroundZone plugin allows you to decode the b-format raw audio into 5.1(or higher). A Sound Effect has a good non-technical primer, or Wikipedia has a more in-depth version. More and more libraries are being released in ambisonic formats, and cheaper devices are being used for their capture. For VR being able to precisely control the soundfield is amazing.
Use waves nx in mixdown full#
And for good reason! Ambisonic lets you record audio in full 360 degree surround. Ambisonic is a format that’s getting a lot of attention lately.